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March 2, 2008 - Guide in Filmmaking

What's involved in making a film
Where to start
Preparing for the Shoot
Equipment
Editing and Post Production
How do I get it seen?
Careers and Training

What's involved in making a film?

It can be as simple or as complex as you want. Anybody who enjoys the cinema knows that when the final credits roll they include everyone who has contributed - Director, Performers, Best Boy, Gaffer, Foley Artist, Stunt Supervisor, Make Up, etc.

It usually takes over a hundred people working a year to make a feature film, ten people to produce a pop promo and around twenty to film a documentary. The reason so many people are involved is because films need to be made quickly and on budget.

Many famous directors started by making films completely on their own - Orson Welles, George Lucas, Robert Rodrigues. You may not have the special effects and big budgets of Hollywood but you do have time on your side. Use it to experiment and make a few mistakes. It's the way to learn. And that's where the fun begins. Go on; make a film.

Where to start

  • Open your eyes and ears to everything. Look at TV, films, games, the Internet, books, theatre and dance. Listen to your friends speaking, see how your relatives behave. Watch the trees in the breeze.
  • Keep it simple. Start with something that you find interesting - a hobby or a favourite story maybe.
  • Beg or borrow a stills camera. Ask yourself some questions (things like 'What makes me happy?' 'What's important to me?') And then take pictures that fit. Begin to frame your world.
  • Fill a scrapbook with images and cuttings from magazines, fashion articles and put your photos in amongst them.
  • Write down possible locations, characters, and action on your notepad.
  • Arrange them and rearrange them, add and take some away until it makes some kind of sense.
  • Think about your 'narrative', or story. Everything has a beginning, a middle and an end.
  • Think about the form of the film. Is it for the Internet, a music promo, a drama, animation?
  • What style is it? Film Noir, a video diary, a fly-on-the wall documentary. Maybe you've got your own style. Will the camera be on a tripod, or hand held?
  • Watch other films like yours on video, DVD or TV. Learn from the things they do well and avoid the things they do badly.
  • Believe in your idea absolutely. If you don't, no one else will.

Preparing for the Shoot

If you're making the film with other people, organize your cast and crew effectively. Make sure everybody knows their role and what day and times they're needed.

Give people specific jobs so they can become experts in their field. For example: Sound Recordist - listens to the sound through headphones as it's being recorded, holds an extra mike if needed.
Camera Operator - frames the picture, sets focus, checks the light and records the action.
The Editor- 'cuts' the picture together after it's shot (see next section).
Producer - is the contact point for the film. Makes sure crew and cast are there on time, talks to the press and organizes the budget.
a Director - has to make sure their vision is communicted. To do this everyone needs to be clear about what the director expects from each scene and each shot.

You may also need a Make Up Artist, a Choreographer, a Driver etc. However, you can quite easily make your first film on your own. Make a schedule that says which shots are to be taken where and when (this is called a 'Shooting Schedule') and when you've completed a 'take', cross it off the list. Remember that you may want to shoot 'out of sequence', e.g. shoot the last scene first, and the first last. Similarly if the film begins and ends by a tree in the park, it may make sense to film both scenes while you're there.

Continuity is particularly important in drama. Take a Polaroid camera and take photos to capture details. You may need to come back to a scene days later. When you decide your locations, consider whether you need permission to use the space, how noisy it will be and what the light will be like at the time of day you will need to use it. Is there power available? Are you likely to be interrupted?

If you're making animation or any computer generated stuff, have a space that you can control. You may need extra lights and you may need to leave work in progress. Make sure people living with you are aware what's happening, animation needs a lot of undisturbed concentration and patience. Keep at it and it'll pay off, Aardmann and Disney both started off at home experimenting with clay, pens and a camera.

Equipment

For a first film, DV or Hi8 camcorders are useful because they can play your rushes back through their in-built screen and you can also connect them to your TV at home. You can control focus and exposure and experiment with in-camera effects like 'strobing'. Remember to read the manual; it gives invaluable technical advice.

Film cameras are simple to use and excellent for animation as you can usually expose one frame at a time. In good light they give a colorful ('saturated') effect. However sound is limited and each film only lasts 2.5 minutes!

  • If you know someone with a camcorder, borrow it. You can also hire them from some camera shops, local video societies or regional film workshops. Details are available in the BFI Handbook in local libraries.
  • Buy or borrow a film camera. These are second hand (usually silent) film cameras that take Super 8mm film cartridges that last 2.5 minutes a time. The camera could cost from $10-$150 from a local car boot sale or newspaper. You may even find a friend or relative who still owns one. Films cost about $16 including processing.

Whichever camera you go for experiment before you start shooting and again, read the manual. Know how it works and you can get the best out of it.

You may need accessories like a tripod, to hold the camera still, a stopwatch to remind you how much film you've used and extra batteries for the camera if you're going to film outside for a long period of time.

Think about sound. For instance if it's a music promo, you'll need to play the music through a portable hi-fi for the dancers 'on set'. You may also need an extra mike strapped to a pole and plugged into the camcorder (this is called a boom mike). Borrow this with your camera.

Another tip is to record a clean piece of sound from each location you use (called 'atmos' or 'wild track'). This will help give a smooth effect when you edit.

Editing and Post Production

If you use a camcorder, try and find a friend with editing software on their computer. Using a technology called Firewire or I-Link, you'll be able to transfer your rushes and edit your film electronically. You'll find software like Premiere and Razor will combine music, pictures and text to create a very professional result.

If you haven't got techy friends, try using your camera as a play machine and your home VHS or another camera as a recorder. Link them up with SCART cables and use the record and pause buttons to build up the story. Some recorders have an audio dub facility, which enables you to add music or voice.

If you shot on Cine film, you'll need a viewer and tape splicer or a projector to edit and show your film. You can buy these fairly cheaply secondhand or borrow them from friends, family or film societies.

How do I get it seen?

  • Show your film to as many people as you can.
  • Organize a screening for your friends and family.
  • Look out for competitions in the local papers, cinemas and at school/college. Make several copies on VHS or CD ROM and send your film out.
  • Use the film as a 'stepping stone' to your next film. Show it to teachers, local filmmakers and broadcasters. Ask advice about your next movie.
  • If you'd like to study film at college, you can use your film as a way of expressing your interest. Arrange a visit and take your film. They'll be impressed that you've taken the initiative.
  • Find a mentor, someone you admire and who knows a bit about the film industry, maybe a filmmaker who lives locally. Show them your film and ask their advice about the next step. Remember, if you're meeting your mentor take a friend with you. Stay public, stay safe.

If you're online and have the know-how (or maybe a friend who's techy and helpful), there are many film websites that welcome contributions from makers. You'll need to make your film into a Quicktime or Mpeg and send it to them as a File Attachment.

Careers and Training

Look out for short courses at your local college or independent cinema. If you're interested in camerawork particularly, a good starting point is a Black and White Photography course. This will give you the chance to establish an understanding of light and composition, which is what all camerawork is about!

Be fanatical about film. Talk to as many people as possible about it. Take advantage of any seminars or talks by filmmakers in your area. It's important to exploit any contacts you have, so the more people you meet, the more people you can hit on for advice in the future. It's called Schmoozing and it goes with the territory.

Once you have put on your own event - you might like to think about following a career in film. Watch this space later in the year for more information about jobs, qualifications and courses. Good Luck and Good Filmmmaking!

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March 2, 2008 - Filmmaking

Filmmaking is the process of making a film, from an initial story idea or commission through scriptwriting, shooting, editing and finally distribution to an audience. Typically it involves a large number of people and can take anywhere between a few months and several years to complete. Filmmaking takes place all over the world in a huge range of economic, social and political contexts, using a variety of technologies and techniques.

 Stages of filmmaking

Filmmaking consists of five main stages:

  • Development. The script is written and drafted into a workable blueprint for a film.
  • Pre-production. Preparations are made for the shoot, in which cast and crew are hired, locations are selected, and sets are built.
  • Production. The raw elements for the finished film are recorded.
  • Post-production. The film is edited; music tracks (and songs) are composed, performed and recorded; sound effects are designed and recorded; and any other computer-graphic 'visual' effects are digitally added, and the film is fully completed.
  • Sales and distribution. The film is screened for potential buyers (distributors), is picked up by a distributor and reaches its theater and/or dvd audience.

Development

This is the stage where an idea is fleshed out into a viable script. The producer of the movie will find a story, which may come from books, plays, other films, true stories, original ideas, etc. Once the theme, or underlying message, has been identified, a synopsis will be prepared. This is followed by a step outline, which breaks the story down into one-paragraph scenes, concentrating on the dramatic structure. Next, a treatment is prepared. This is a 25 to 30 page description of the story, its mood and characters, with little dialog and stage direction, often containing drawings to help visualize the key points.

The screenplay is then written over a period of several months, and may be rewritten several times to improve the dramatization, clarity, structure, characters, dialogue, and overall style. However, producers often skip the previous steps and develop submitted screenplays which are assessed through a process called script coverage. A film distributor should be contacted at an early stage to assess the likely market and potential financial success of the film. Hollywood distributors will adopt a hard-headed business approach and consider factors such as the film genre, the target audience, the historical success of similar films, the actors who might appear in the film and the potential directors of the film. All these factors imply a certain appeal of the film to a possible audience and hence the number of "bums on seats" during the theatrical release. Not all films make a profit from the theatrical release alone, therefore DVD sales and worldwide distribution rights need to be taken into account.

The movie pitch is then prepared and presented to potential financiers. If the pitch is successful and the movie is given the "green light", then financial backing is offered, typically from a major film studio, film council or independent investors. A deal is negotiated and contracts are signed.

Pre-production

In pre-production, the movie is designed and planned. The production company is created and a production office established. The production is storyboarded and visualized with the help of illustrators and concept artists. A production budget will also be drawn up to cost the film.

The producer will hire a crew. The nature of the film, and the budget, determine the size and type of crew used during filmmaking. Many Hollywood blockbusters employ a cast and crew of thousands while a low-budget, independent film may be made by a skeleton crew of eight or nine. Typical crew positions include

  • The director is primarily responsible for the acting in the movie and managing the creative elements.
  • The assistant director (AD) manages the shooting schedule and logistics of the production, among other tasks.
  • The casting director finds actors for the parts in the script. This normally requires an audition by the actor. Lead actors are carefully chosen and are often based on the actor's reputation or "star power."
  • The location manager finds and manages the film locations. Most pictures are shot in the predictable environment of a studio sound stage but occasionally outdoor sequences will call for filming on location.
  • The production manager manages the production budget and production schedule. He or she also reports on behalf of the production office to the studio executives or financiers of the film.
  • The director of photography (DP or DOP) or cinematographer creates the photography of the film. He or she cooperates with the director, director of audiography (DOA) and AD.
  • The art director manages the art department, which makes production sets, costumes and provides makeup & hair styling services.
  • The production designer creates the look and feel of the production sets and props, working with the art director to create these elements.
  • The storyboard artist creates visual images to help the director and production designer communicate their ideas to the production team.
  • The production sound mixer manages the audio experience during the production stage of a film. He or she cooperates with the director, DOP, and AD.
  • The sound designer creates new sounds and enhances the aural feel of the film with the help of foley artists.
  • The composer creates new music for the film.
  • The choreographer creates and coordinates the movement and dance - typically for musicals. Some films also credit a fight choreographer.

Production

In production the movie is created and shot. More crew will be recruited at this stage, such as the property master, script supervisor, assistant directors, stills photographer, picture editor, and sound editors. These are just the most common roles in filmmaking; the production office will be free to create any unique blend of roles to suit a particular film.

A typical day's shooting begins with an assistant director following the shooting schedule for the day. The film set is constructed and the props made ready. The lighting is rigged and the camera and sound recording equipment are set up. At the same time, the actors are wardrobed in their costumes and attend the hair and make-up departments.

The actors rehearse their scripts and blocking with the director. The picture and sound crews then rehearse with the actors. Finally, the action is shot in as many takes as the director wishes.

Each take of a shot follows a slating procedure and is marked on a clapperboard, which helps the editor keep track of the takes in post-production. The clapperboard records the scene, take, director, director of photography, date, and name of the film written on the front, and is displayed for the camera. The clapperboard also serves the necessary function of providing a marker to sync up the film and the sound take. Sound is recorded on a separate apparatus from the film and they must be synched up in post-production.

The director will then decide if the take was acceptable or not. The script supervisor and the sound and camera teams log the take on their respective report sheets. Every report sheet records important technical notes on each take.

When shooting is finished for the scene, the director declares a "wrap." The crew will "strike," or dismantle, the set for that scene. The director approves the next day's shooting schedule and a daily progress report is sent to the production office. This includes the report sheets from continuity, sound, and camera teams. Call sheets are distributed to the cast and crew to tell them when and where to turn up the next shooting day.

For productions using traditional photographic film, the unprocessed negative of the day's takes are sent to the film laboratory for processing overnight. Once processed, they return from the laboratory as dailies or rushes (film positives) and are viewed in the evening by the director, above the line crew, and, sometimes, the cast. For productions using digital technologies, shots are downloaded and organized on a computer for display as dailies.

When the entire film is in the can, or in the completion of the production phase, the production office normally arranges a wrap party to thank all the cast and crew for their efforts.

Post-production

Here the film is assembled by the film editor. The modern use of video in the filmmaking process has resulted in two workflow variants: one using entirely film, and the other using a mixture of film and video.

In the film workflow, the original camera film (negative) is developed and copied to a one-light workprint (positive) for editing with a mechanical editing machine. An edge code is recorded onto film to locate the position of picture frames. Since the development of non-linear editing systems such as Avid, Quantel or Final Cut Pro, the film workflow is used by very few productions.

In the video workflow, the original camera negative is developed and telecined to video for editing with computer editing software. A timecode is recorded onto video tape to locate the position of picture frames. Production sound is also synced up to the video picture frames during this process.

The first job of the film editor is to build a rough cut taken from sequences (or scenes) based on individual "takes" (shots). The purpose of the rough cut is to select and order the best shots. The next step is to create a fine cut by getting all the shots to flow smoothly in a seamless story. Trimming, the process of shortening scenes by a few minutes, seconds, or even frames, is done during this phase. After the fine cut has been screened and approved by the director and producer, the picture is "locked," meaning no further changes are made. Next, the editor creates a negative cut list (using edge code) or an edit decision list (using timecode) either manually or automatically. These edit lists identify the source and the picture frame of each shot in the fine cut.

Once the picture is locked, the film passes out of the hands of the editor to the sound department to build up the sound track. The voice recordings are synchronised and the final sound mix is created. The sound mix combines sound effects, background sounds, ADR, dialogue, walla, and music.

The sound track and picture are combined together, resulting in a low quality answer print of the movie. There are now two possible workflows to create the high quality release print depending on the recording medium:

  1. In the film workflow, the cut list that describes the film-based answer print is used to cut the original colour negative (OCN) and create a colour timed copy called the colour master positive or interpositive print. For all subsequent steps this effectively becomes the master copy. The next step is to create a one-light copy called the colour duplicate negative or internegative. It is from this that many copies of the final theatrical release print are made. Copying from the internegative is much simpler than copying from the interpositive directly because it is a one-light process; it also reduces wear-and-tear on the interpositive print.
  2. In the video workflow, the edit decision list that describes the video-based answer print is used to edit the original colour tape (OCT) and create a high quality colour master tape. For all subsequent steps this effectively becomes the master copy. The next step uses a film recorder to read the colour master tape and copy each video frame directly to film to create the final theatrical release print.

Finally the film is previewed, normally by the target audience, and any feedback may result in further shooting or edits to the film.

Distribution

This is the final stage, where the movie is released to cinemas or, occasionally, to DVD, VCD or VHS (though VHS tapes are less common now that more people own DVD players). The movie is duplicated as required for theatrical distribution. Press kits, posters, and other advertising materials are published and the movie is advertised.

The movie will usually be launched with a launch party, press releases, interviews with the press, showings of the film at a press preview, and/or at film festivals. It is also common to create a website to accompany the movie. The movie will play at selected cinemas and the DVD is typically released a few months later. The distribution rights for the film and DVD are also usually sold for worldwide distribution. Any profits are divided between the distributor and the production company.

Independent Filmmaking

Main article: Independent film

Filmmaking also takes place outside of the studio system and is commonly called independent filmmaking. Since the introduction of DV technology, the means of production have become more democratized. Filmmakers can conceivably shoot and edit a movie, create and edit the sound and music, and mix the final cut on a home computer. However, while the means of production may be democratized, financing, distribution, and marketing remain difficult to accomplish outside the traditional system. Most independent filmmakers rely on film festivals to get their films noticed and sold for distribution. However, the Internet has allowed for relatively inexpensive distribution of independent films; many filmmakers post their films online for critique and recognition. Although there is little profitability in this, a filmmaker can still gain exposure via the web.

 


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"Producers are assholes... They know all the tricks of the trade but they don't know the trade itself... They don't believe in anything" James Woods "Collaboration, that's the word producers use. That means, don't forget to kiss ass from beginning to end." Sam Shepard QUIBOLOY Movie and TV Production is owned and managed by ESQ Group

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